Backgrounds!

It’s Monday, which means it’s time for an (admittedly empty) blog post.

 What did we get done over the weekend? Well, eh:

-Finalizing of act 1 script is continuing at a steady pace
-Started applying finished dialogue to the devbuild
-Updated the version of Ren’py we’re using
-Finalized a list of needed assets
-Got a touch of outside help to refine our style ever so slightly

 So, yeah. Productive, but not in any way that will really interest you. Sorry! On the bright side, we have officially broken ground and we have our first scene up and finalized in-engine. PROGRESS! 

Well, I lied. Odds are that little bit about artstyle refinement has you at least a little curious. Our backgrounds, (if we say so ourselves) looked pretty great, as you had seen from previous release screenshots. There was concern in the team that if we ended up using the same color palette, all of our backgrounds would suffer from a “same-y” look and would end up being nothing remarkable. ON THE OTHER HAND if we soaked the backgrounds in too much color it’d be difficult to convey that warm, on-paper look we were going for.

 So we went ahead and asked for some outside opinion. After what seemed like endless experimenting, our background artist Curchack found a balance that everyone was happy with. Here’s a before-and-after picture for comparison.

 Given the kind of project this is, we’ve seen some questions and concerns about what Salty Tears exactly is, how we’re handling it, etc. So we went ahead and decided to open up a Q&A.; Ask your questions either in the blog comments or in the Salty Tears Steam group, and we’ll bundle them all up and answer the ones we can (without spoiling anything). The answers will come in the Friday post. So there you go. Open forum. **ASK US ANYTHING! **

Comments

Anonymous March 26, 2012

Will there be a Mac release?

Anonymous March 26, 2012

What's the tone? Am I going to be laughing the entire time or will there be feels?

Anonymous March 26, 2012

Will it comtain any adult content?

Anonymous March 26, 2012

Not so much a question, but I've started playing YMK and I've noticed that you can scroll forward through dialogue with the mouse wheel, and scrolling backwards brings up the conversation history. It's a really nice little feature that feels much better than clicking away or mashing spacebar. I wish KS could have had something similar, and I don't know anything about the engine you're using or its limitations, but I think it would make a nice addition to ST as well.

Anonymous March 26, 2012

Why the name Salty Tears?

Anonymous March 26, 2012

To build on this. If there is adult content, can we disable it? I don't know how I feel about fapping to That Guy and Caps.

Anonymous March 26, 2012

>not wanting to fap to Caps or That Guyson I have news for you - You're gay!

TopHat March 26, 2012

EURGHHHHHHHHHH

Dubs March 26, 2012

As far as I know, you could scroll up to go back in the conversation history in KS. This is built in to the engine. YMK uses an in house engine.

Anonymous March 26, 2012

Is that girl from the last post a route or just a side character? You were really vague about that.

Lamb Chops March 26, 2012

<-- DeteKt from capschatJust so you guys know, the steamgroup, if you search for it in steam, shows 'operation citclejerk' as the 2nd 'salty tears' community search result, where the google docs links for scene listings and such are all apparently posted.Just wanted to point that out.

Anonymous March 26, 2012

About what length will the final game be?

Anonymous March 26, 2012

Because salty tears will fall upon the game's release because they feel people will be upset. Basically a preemptive strike, like the "jokes on you! I was only pretending to be retarded!" comic.

Anonymous March 26, 2012

You are gonna be grinding the fuck up on them.

Anonymous March 26, 2012

Only thing you're gonna be feeling is Caps' fine gluteus maximus.

TopHat March 26, 2012

Thanks for bringing this up in the open rather than just contacting someone in the group~It's been fixed.

Lamb Chops March 27, 2012

Was checking it from someone else's computer, couldn't use steam.

Anonymous March 27, 2012

So I hear you're going to write a side-story about this totally sexy, handsome man I know named Doomish. Care to elaborate on whether he really will have a place in the game or not? ;)

Anonymous March 27, 2012

You keep mentioning Act 1. Are you following the KS format? (Act 1+Each route is three acts?)

Anonymous March 29, 2012

With all of the drama in the current thread I figured I'd ask how strict you're going to be with derivative works? Any plans for a source code release?

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