First off: welcome to our new blog! No more Wordpress, so hopefully things run a bit smoother after we straighten everything out. With that out of the way, here’s a quick update on where we stand and what we’re working on:
We’ve just ended our first month of closed feedback, and we’ve already received a ton of useful thoughts and opinions from our testers. We’ve spent a good amount of time refining the art and writing thanks to all of the great feedback. Hopefully it’ll end up being worth it once we get the chance to share everything.
Our demo plans are calling for a total of 20 scenes, ending with the first (and potentially most important) choice in the VN. We’re still quite a ways from this goal since it’s been a bit difficult to get over the initial hump, but we hope to speed up our output once our art needs plateau and we need fewer sprites and backgrounds to be created for newer scenes.
Apart from tweaking the art and writing, we’re also playing with a couple of technical ideas. In the beta, one piece of feedback we’ve received repeatedly is that the world can seem a bit empty and lonely. To counteract that, we’re testing a system that lets us emulate a crowd of people moving in the background. It also lets us control things like the crowd’s density, speed, direction and so on. To further complement our visual aesthetic, we’re testing a sprite effect which allows them to flip as if they were actually paper. We’re trying a few different methods to see if we can come up with something that suits our needs without being visually distracting.
Outside of the VN itself, we’ve been wanting to talk more about the main characters outside of their obvious art and writing hobbies. We’ve been brainstorming how we want to do that, so please be patient and keep checking back.
caprice hat still a shit