As promised with our previous post, we’re going to start working on monthly updates detailing our progress. Typically we plan to shoot for the middle of the month, but this time is an exception as we already made quite a bit of progress since our last update. We’ve made massive strides forward in terms of art and writing output and made two relatively large changes that we’ll detail below:
-The Textbox We got a lot of useful feedback after we released our April Fools build that we’ve been working into the actual VN. One specific issue was that the textbox had a few concerns floating around it, namely how the shape of the box made the text seem awkward and how it seemed larger than it needed to be. We went through a couple months of iteration and came up with the following solution:
Despite the change, one thing everyone on the team agreed with is that we didn’t want to lose the moving speech tails, so those are still there for left/ right and when Oliver is speaking.
-Mekki Mekki’s gone through a total of three writers, all pulling her in different directions. When Mekki was originally designed she was an entirely different character whose appearance fit her personality. Despite numerous iterations on her character, we kept the short hair and glasses design because of the work we’d need to do to update everything. Recently we came to the realization that there was a pretty large quality gap between our earlier sprites and the stuff we were producing now, so Twr agreed to update all of our older content. We figured since the slate was being wiped clean we’d also take the opportunity to update Mekki’s design.
A couple of interesting changes in the middle of progressing towards our end-of-summer beta goal. Hopefully you found this post interesting.
Like the look of the new boxes, much easier on the eyes. Big fan of the fading text. Hope Mekki finally has the writer she deserves.