Our assets are complete, and we’re now officially in the final-final-final stretch. We’re going to be going over some assets once more, redo some of our UI to be a bit less blurry and outdated, run one final round of beta feedback and prepare for release. We had a bit of a hiccup in progress this month – we were unsure of how we wanted to present scene 20 in the demo so we brainstormed a lot of drafts and ideas and it took us a while to get a solution that worked. That’s out of the way now, so progress should be brisk and we should definitely be finished soon!
On the subject of an ETA, we aren’t keen on releasing any kind of solid date, simply because as soon as we put it out there we’re all but guaranteed to miss it. Rather, we’re holding off on committing to a date until we’re absolutely positive we’ll hit it. We’ll announce the release date on our Twitter account somewhere in the realm of “soon”, so we recommend following that!
Hopefully this’ll be the last blog post you see from us before the demo release. We’ll leave you with a couple things:
First - We’ll be releasing the demo’s soundtrack alongside the demo itself. It has 19 tracks and has over 40 minutes of music.
Second - Some statistics:
- As stated before, the demo contains a total of 19 music tracks.
- The demo contains 2,073 dialogue blocks, containing 31,858 words consisting of 168,310 characters, for an average of 15.4 words and 81 characters per block.
- The demo contains a total of 40 backgrounds.
- The demo contains a total of 13 CGs.
- The demo contains a total of 333 sprites.
- The demo consists of 6775 lines of code.
See you soon!
GOD! MY! OH!~