Hiya, this is Shiz and I’m here to give an update on the engineering side of things.
Shortly after releasing our demo, we expressed sentiments about wanting to move away from Ren’Py to a custom engine for Twofold. Today I’m happy to announce we’re ready to release it into the open! We’ve decided to port the old demo to the new engine, since we figured it’d be a good test for the engine’s capabilities and performance.
The engine is still under development, so it’s missing some bits of graphical shininess here and there, but thanks to trimming content now made redundant we managed to cut the demo size down by about 200MB! In addition, it allows us to distribute a single release for the game that can run on any platform the engine supports, now or in the future, thanks to an auto-detected pluggable rendering system.
So far, we’ve been very happy about how the engine is progressing, and it has allowed us ease of development we’d never seen using Ren’Py. Porting the demo over was, aside from a few quirks, relatively smooth and saved us from numerous bugs we had encountered previously.
If you’re as excited as we are and wanna give it a whirl, you can download the ported demo here! We’re obviously very curious on how it will perform in the wild, so please feel free to report any bugs or other issues in the comments down below.
Great to see that Salty Salty Studios has finally opted to choose truly ENTERPRISE tools.