
Last week I noted that we had made some real progress but couldn’t show it off yet. Well now I can show it off! Apart from writing, music, coding, etc, this is what we’ve been tinkering with for a little while.
Caprice and Mekki were first designed when ST was just getting off the ground; hell, Caprice was designed before the project even EXISTED. We thought the matching outfits were cute for the small project it was going to be and stuck with that.
As time went on, the project grew up a bit, future character designs got a little more detailed, and suddenly two of the primary characters seemed sort of flat (in the design sense, not the Caprice sense) and dull compared to the rest of our cast. So we got to work. Given the odd decision to redesign the two primary interests four months into production, there was actually quite a bit of thought put into their new appearances, so I’m going to talk your ear off a bit and run through everything step by step~
** There were a few goals in mind when deciding to rework these characters:**
-This would be a pure clothing change. Caprice and Mekki’s faces are “out there” already, so it would do more harm than good to change anything but their attire.
-The opposites thing would still need to factor in. The red/ blue contrast was an obvious thing that needed to stay. Their current clothing was supposed to reflect a formal vs casual mood, it’d be ideal to simply amplify that
-There is a huge need to separate the two visually. Their current attire is pretty similar to each other, not unlike a school uniform. This doesn’t make sense given our setting. Mekki would be thrown in a severe formal direction while Caprice’s attire would look more casual.
-Remaking art assets. These designs should be different enough to bring variety to either character, but should also be easy for our artists to “patch” into current art assets. It’d be a waste of time and resources if we had to redraw entire CGs for the sake of this.
A lot of orders to fill, so brainstorming started not long after. First off: Mekki.
The new attire of either girl had the goal of reflecting the character’s personality. We went after Mekki first as her old design already fit her pretty well, so only miniscule changes would be necessary. The original plan was to have Caprice and Mekki’s designs mirror each other again, so we stuck Caprice in a hood (more on Caprice below) and Mekki in a sweater.
Another point came up not long after, though. Namely “if we’re redesigning them to look different, why are we trying to group them together again?” OKAY THEN. A waistcoat was suggested given the formal air they tend to give, so we tried that.
Sorta kinda almost there. At this point, all that was left was to play with it a tiny bit to make it look a little more feminine. Waistcoat was shortened, added cufflinks FOR KICKS.
At this point everyone seemed to be more or less happy with the result, and so her design was finalized.
SO, Caprice. Caprice wasn’t going to be nearly as simple. She’s active, jumpy, and has a light tomboyish air about her. In other words a dress vst probably wasn’t the best choice, let alone a skirt.
The first thing to go was the skirt; given how her personality evolved over development time, it just didn’t seem like a proper fit anymore. That being said, finding a suitable replacement was probably the easiest decision in this entire redesign fiasco:
_ “Okay, so no more skirt.”_
_ “Yeah.”_
_ “So what, pants?”_
_ “Yeah.”_
_ “Okay then, what kind of pants?”_
_ “Capris.”_
_ “Because it sorta sounds like her name.”_
_ “Yeah.”_
_ “SHIP IT.”_
__
Giving her pants also served a second purpose. Everyone on the dev team loved Caprice’s mismatched socks. The problem with them is that it caused her design to be asymmetrical, so whenever her sprite was flipped one of her socks would magically fix itself. By giving her capris, we were able to find an excuse to shrink the socks a bit. They’re still uneven, they just won’t be visible in sprites anymore.

Her new top was a little more tricky. As stated before, these edits would have to be fairly minor to easily make changes to our existing assets. To ensure this would be the issue, any changes were drawn directly over an existing sprite to compare differences. What we came up with is the sleeveless hoodie design.
It seems like a pretty major change, but what it essentially boils down to is replacing her collar with a hood and smoothing out the bottom into a straight line. This allows for a fairly significant looking redesign while keeping the amount of work needed in regards to sprites/ cg retouching very minimal.
So that’s where we are now! Sorry for the HUGE WALL OF TEXT but hopefully you found it interesting, or at least a bit informative.
I-ITS NOT LIKE OUR ARTISTS WANTED TO DRAW SUGGESTIVE THINGS FOR YOU OR ANYTHING, B-BAKAS