Spritework
Friday, Friday, Friday. Blog post day. Let’s get this started up and proper.
What happened this week? Well:
-Writing is continuing smoothly
-More scenes up in-engine
-Music library continues to grow
-Some sprite work has been done (see below)
When we first started this project, we knew a couple things right away:
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Given the nature of what we were doing, we would have a good amount of side characters
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Our main characters would have to be extremely expressive. There’s a small number of them, so we can put in that extra effort.
This totals a LOT of sprites. Like a lot-lot. A lot CUBED. We knew Twrlare had to focus on our main characters because of his sketchy style, but throwing side characters into the mix totals a good chunk of work. Too much for one person to do, especially on a small project like this.
As a result, Dubs stepped up to the plate and offered to help. Since Twr has such a unique style, we knew there was going to be some design inconsistencies between our two sprite artists. Because of this, we divided the work up so Twr handles all of the major characters while Dubs focuses on our side-cast. This way the sprites could be given room to clash a bit while still keeping everything as consistent as we could make it.
For reference, here is a comparison between the two styles. On the left is Twr, while on the right is Dubs. Oh, also, new character I guess.
Original Character, DO NOT STEAL
Over the week we’ve been watching the threads, chats and blog posts and have compiled a list of answers for your questions. Let’s go ahead and get this started.
Will there be a Mac release?
Yes. We’re shooting for a Mac/Linux/Windows release. We already have the current dev build up and running on OS X and Linux.
What’s the tone? Am I going to be laughing the entire time or will there be feels?
The best way to answer this is to point out that “parody” doesn’t always mean “SIDE-MOVING SIMULATOR 2012.” Past that: WHO CAN SAY?
Why the name Salty Tears?
Because we were making a Circlejerk VN. Our first thought was “Everyone is going to HATE us for this” so we went with the name that matched the reaction we were expecting. And then you jerks were actually open to the idea, making the name meaningless. THANKS.
Will it contain any adult content?
Probably? There are some members who aren’t fond of the idea (YOU’LL NEVER GUESS WHO) but we work as a DEMOCRACY.
To build on this. If there is adult content, can we disable it?
That’s the plan.
>not wanting to fap to Caps or That Guy
You are gonna be grinding the fuck up on them.
Only thing you’re gonna be feeling is Caps’ fine gluteus maximus.
These Aren’t Even Questions.
You keep mentioning Act 1. Are you following the KS format? (Act 1+Each route is three acts?)
We’ll be following the act system, though the game is only split in two acts. Act 1, which is your typical set-up act and Act 2, which is the girl’s route in it’s entirety.
About what length will the final game be?
We honestly couldn’t tell you. It’s not that we don’t want to, it’s just that we SERIOUSLY DON’T KNOW. It will be short, though.
Is that girl from the last post a route or just a side character? You were really vague about that.
Yes.
With all of the drama in the current thread I figured I’d ask how strict you’re going to be with derivative works? Any plans for a source code release?
We have a creative commons thingamajig at the bottom of the blog. That same license will apply to the product itself. You can check that out in detail on your own, but to answer your question it does allow derivatives. The current plan is to release the source code a little while after the actual game launches, but we don’t have any final plans in that regard yet so take that with a grain of SALT.
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Aaaaaand that is it for the Q&A.; Thanks for all of the great questions!
OH RIGHT, before I forget. We have a public IRC now. THAT IS ALL.