Demo Post-Mortem, Part 2
Since our last blog post we’ve been doing some talking about how we want to handle the future of WiP and what we want to do from here. Initially we promised that we’d be releasing a new version of the demo with some minor, easily adjusted fixes. We changed our mind. Instead, we’re opting to release a second demo altogether, this time encompassing the entirety of act 1 instead of just the first half of it.
We’ll be taking all of the feedback we’ve seen into consideration and we’ll be changing a lot of elements from the demo portion you’ve seen thus far in regards to writing, art, etc. Large scale feedback is important to the iterative process, and we figured the best way to get another round of that would be to work on improving the elements we already have as well as giving you another large chunk of the VN to read.
It’s going to take a while; we have a lot of feedback to work with and another half of an act to create. The bright side is that since we’ve already given you the demo, we don’t have to be as secretive with what we’re doing for the time being. Expect to see more frequent updates from us both here and on our Twitter account about what we’re doing, fixing, adjusting and so on. We’re also currently looking at moving away from Ren’Py for the second demo, and have been working on some means to this. We don’t have anything ready for production usage yet though. Expect some more information about this LATER.
Finally, we’ve gotten a lot of editor submissions after the release of the demo. We’ve gone through a ton of submissions and think we’ve found someone who is really capable of doing a great job. We don’t want to namedrop them until we can confirm it with them first, but we were really happy with their sample.