Halloween
Time for our end-of-the month report. Unfortunately, thanks to a string of unfortunately timed absences, delays and so on, we haven’t had the chance to update the build this month, though we have one almost ready to go, minus the art assets. This update touches up on scenes previously in the build, lays the groundwork for the previously discussed crowd system, and doubles the amount of scenes. On top of incorporating feedback we receive over the next few days, we’ll be continuing to work on art assets for the newly added scenes, while the writing team continues editing scenes currently in their first draft as well as writing ahead. We hope next month’s update is a good deal larger than this month’s and that we’ll be able to post up some new media as a result. Background details for the lead characters are still coming as soon as we can get it presentable, please be patient.
Another small note: we’ve been trickling out new information on occasion on our Twitter, so follow it maybe. For example, there was recently an impromptu Q&A on our public channel, which resulted in some new information about WiP and it’s characters. You can check that out here.
Oh, also, Halloween. That’s today. PICTURE.

First off: welcome to our new blog! No more Wordpress, so hopefully things run a bit smoother after we straighten everything out. With that out of the way, here’s a quick update on where we stand and what we’re working on:
BREAKING NEWS: Salty Salty Studios has successfully met a deadline! After over a year, we’ve finally gotten to a point where we can start distributing builds around to get feedback. Today we’ll be handing out builds to internal testers containing the first few scenes. Past this point, we’ll be doing monthly blog and build updates so progress should be a bit more transparent than it has been. The next post should be a bit more interesting after we’ve had the chance to collect the first round of feedback and are able to talk about it.




